Showing posts with label Labyrinth Lord. Show all posts
Showing posts with label Labyrinth Lord. Show all posts
Friday, September 30, 2011
[September of Short Adventures] Day 25: The Sky is the Limit
Woohoo! I actually completed this thing! Even after deleting four days worth of posts and starting over! Yay me! My next task will be to go through all the other blogs and check out their entries. I intentionally avoided checking out the "competition" for fear that I might either be unfairly "influenced" or "discouraged" from writing whatever popped into my head. One thing that helped with this strangely enough was my cellphone. If I got an idea for an adventure, and I wasn't at my laptop, I just opened my phone's "Notes" app and jotted a brief description of the adventure down. I think I had between three to five ideas written in it at a time.
Well, it's not over yet. It's time for the last adventure that just popped into my head a few minutes ago.
The Sky is the Limit
Synopsis: Two days ago, a sizable group of birdmen flew down from the mountains and into the manor yard of Lord McElroy, wounded some of his men and flew off with two horses. The birdmen claimed that they had every right to attack McElroy's home, and acted justified in stealing the mounts. McElroy claims that the attack was unprovoked, while he has sent men up into the mountains before, they have always steered clear of the birdmen and their homes. McElroy asks the party to deal with the birdmen and prevent any future attacks.
Background: McElroy is telling the truth in that he has never done anything to intentionally provoke the birdmen, and goes out of his way to avoid them. However, he has angered them nonetheless with one of his more greedy and gluttonous actions. Having grown accustomed to having guests at his estate, McElroy has taken to lavishing them with fancy meals. Recently, he has taken to having his cooks serve a remarkable breakfast feast. The main dish in this meal is a set of omelettes... made from griffon eggs.
Once a month, Lord McElroy sends his men up the east mountain to a griffon nest to take one or two eggs for this meal. On the last expedition, a group of birdmen spotted them and decided to seek justice on the griffon's behalf. The horses were taken as they are a griffon's favorite food. Though griffons are unintelligent, the birdmen see all winged creatures as kindred spirits.
Monsters: Birdmen (24)- AC: 7; HD: 2 (2 hp); Dmg: 1d6 (spear or bow); Save: F2; Morale: 8; Alignment: N; Exp: 30; Notes: Can fly 120' (40')
Griffon- AC: 5; HD: 7 (30 hp); Dmg: 1d4/1d4/2d8 (claw/claw/bite); Save: F4; Morale: 8; Alignment: N; Exp: 450; Treasure in Nest: A saddlebag with 4,000 ep
Tuesday, September 27, 2011
[September of Short Adventures] Day 22: Support Your Local Werewolf
Synopsis: It's Election Season in the coal mining town of Orc's Gulch in the Lemurian Frontier. As more people come into the town looking for work, there are also a growing need for a sheriff to keep the town safe from ruffians and bandits. The two main candidates are Artemis Chemung, a former soldier turned notary who keeps to himself when he's not working, and Mortimer O'Doul, a rough rancher who many claim has ties to the local bandits. While Chemung is promising to keep the town safe and to keep the travel routes safe for business, O'Doul is promising to rid the town of a monster that has been attacking cattle once a month. Things are starting to get heated as there are reports that some of O'Doul's men are starting to extort votes for their boss and spreading rumors about Chemung. Chemung has been sighted around some of the mines at night, but no one knows why.
Background: O'Doul is a thief and a ruffian, no doubt about it. His men are responsible for ambushing trade wagons and causing trouble for other ranchers. The only things that are keeping him in check are his political opponent and a creature that attacks cattle at night. What he doesn't know is that they are one and the same.
Artemis Chemung is a werewolf, cursed to take lupine form under a full moon and ravage the cattle ranches of his neighbors. As the town's notary, he has learned that there may be a vein of silver within the coal mines, and is concerned for his well being. He opposes O'Doul because he believes that as sheriff, he would be in better control of any silver that comes out of the mine, and as far away from Orc's Golch as possible. Also, while Chemung is a monster once every full moon, he sees O'Doul as a monster all of the time.
Mortimer O'Doul- Level 4 Expert, AC 8; 16 hp; FA: 2; Dmg: 1d8 (revolver); Save: 7; Alignment; C; Skills: Civics 3, Outdoors: 3, Perception: 3, Stealth: 3; Special: Critical hit on 19-20 for 3x damage; Gear: revolver w/ 12 rounds, knife, 40 sp and 5 gp
Artemis Chemung (human)- Level 4 Fighter; AC: 9; 21 hp; FA: 4; Dmg: 1d8 (revolver); Save: 8; Alignment: L; Skills: Civics: 2, Diplomacy: 2; Knowledge: 3; Special: Focused Strike 1/battle, Whirlwind Attack 1/battle; Gear: revolver w/ 6 rounds, sabre, chainmail +1 (in storage), 50 sp
Artemis Chemung (Werewolf)- AC: 5; FA: 4; Dmg: 2d4 (bite); Save: 8; Alignment: C; Special: only harmed by silver or magic, summon 1d2 wolves in 1d4 rounds, transmit lycanthropy through bite.
Friday, September 9, 2011
[September of Short Adventures] Day 8: The PCs Fight a Giant Shark
Game System: Labyrinth Lord or Engines & Empires
Synopsis: Every year, the aquatic elves and mermen engage in a surface-level swimming marathon. In need of impartial judges, they ask the PCs to fill the role. The PCs are taken out on a boat in the middle of the ocean with binoculars and telescopes to keep track of the participants and all the trail markers.
And then a giant shark attacks the swimmers.
Background: What more do you want? The PCs get to fight a giant shark! Innocent swimmers, PCs on a boat, cue the Jaws music. I bet you could get players that haven't payed in a while back into the game. "Hey Bob, wanna play D&D?" "Nah, I grew out of that years ago." "You get to fight a giant shark." "I think I have my dice around here somewhere."
Giant shark people. Sometimes these things write themselves.
Monster: Giant Shark; AC: 4; HD: 8 (40 hp); Dmg: 2d10 (bite); Save: F6; Morale: 9; Alignment: Neutral; Exp: 800
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