I hope everyone's holiday went well. While I didn't ask for any gaming materials for Christmas, being in the Chicago area for the holidays means being able to hit one of the best gaming stores out there. I've mentioned Games Plus before when I first started this blog. Now that I live in upstate New York, I only get to visit it twice a year, during Christmas and GaryCon. So after spending the annual Boxing Day family get-together with my Dad and stepmother at Olive Garden, I headed to Mount Prospect to pick up some gaming gear.
The first order of business was to get 8 d3s for HackMaster. I chose the standard d6 labeled 1-3 twice as opposed to the "three-sided" die since they are easier to acquire and read in my opinion. These are pretty popular among HackMaster players like myself. Particularly among those that favor battle axes, which do 4d3p damage. I could have used a lot of these at last year's GaryCon, so I decided to stock up prior to GaryCon V. I also grabbed the latest two issues of Knights of the Dinner Table while I was at it.
In non-gamer swag I managed to get nine movies including Blade Runner and Layer Cake, both of which get the old gears turning when coming up with adventure ideas. Hopefully I'll be able to watch a few of them when I get home.
Speaking of which, Friday is going to be a travel day for me. Since this may impede blogging, I'll be posting Part Two of Memories of GaryCon II tomorrow.
Showing posts with label KoDT. Show all posts
Showing posts with label KoDT. Show all posts
Wednesday, December 26, 2012
Sunday, April 10, 2011
H is for HackMaster

There are few games as misunderstood than Kenzer and Company's own HackMaster. There are a lot of reasons for the misconceptions surrounding it. It started as a stand-in for AD&D in the comic Knights of the Dinner Table, where the humor came from watching people who regularly screwed up while playing and got their entire PC party killed. During it's run as an AD&D retro-clone, the license from Wizards of the Coast required that anything originally created by TSR had to be presented in a "parody" format. Going into the history of HackMaster and defending it would take too much time. So instead, I am going to list three things about HackMaster that any game would love to have.
1.) Merge Coin Pile
Many D&D and AD&D magic-users have a wish list of spells they want their PCs to start off with. Magic Missile was the classic eldritch bolt that new players looked for. Veteran gamers wanted to put sleep or charm person into their spell books. Clever players found a use for unseen servant and floating disc. But if you played HackMaster, the one first level magic-user spell that every party wanted in it's repertoire was merge coin pile. This spell had one purpose only, convert a pile of coinage into another pile of equal value. A spell that could transform 1,000 copper pieces into a single platinum piece. No more dealing with moneychangers, no more penalties due to encumbrance. A spell so obvious, you wonder why no one ever thought of it first.
2.) The Honor Mechanic
Encouraging role-playing is not an easy task. Some gamers don't see the advantage of doing so. And trying to enforce a PC's chosen alignment can be daunting for a GM. As I mentioned back in my post about characterization, some players are just incapable of seeing their characters outside of the numbers on the sheet. So how does a GM encourage players to stick with a character concept? By rewarding the PC for doing it right. As PCs adventure, they can earn (and lose) honor points along with experience and treasure. If a character gains enough honor, he or she can gain small benefits such as bonuses to die rolls or even a free mulligan. If honor gets too low, penalties can set in. And the best part is, honor is not tied solely to dungeon-delving. Opportunities to earn or lose honor can occur without the character picking up a single die. When characters realize the benefits of honor, they also begin to realize why imagination is one of the requirements for playing.
3.) Battle Sheets
The PCs enter a room with six bugbears who engage the party for battle. After a few rounds, the thief lands a backstab for 9 points of damage to one of the monsters. Problem is, you've lost track of which bugbear was which. Did that one already take a hit or not? How many hit points did he have? You're trying to do the math and everyone is talking over each other, which is disrupting your concentration. What do you do?
One of the nice things HackMaster added to it's modules is the battle sheet. A list of all the monsters in a dungeon, by room, with a short chart of hit point 'bubbles' per monster. A creature takes a hit, you cross off the appropriate number of bubbles. Normally I would encourage people to hone their math skills, even at the table. But when a GM is trying to adjudicate a combat with multiple players and opponents, it doesn't hurt to have a convenience like a battle sheet to make things go more smoothly.
These are just a few of the reasons I am a fan of HackMaster. I realize that everyone usually has their game of choice, and may be hesitant to try a new one on short notice. But gamers should also be open to other games, if only for the opportunity to borrow ideas for their own game. Whether it's the AD&D inspired "4th edition" or the new stand-along Basic, HackMaster is one of those games every player and GM should take a look at.
Tuesday, March 29, 2011
Sad News
Amber Blackburn, daughter of Jolly and Barbara Blackburn, passed away yesterday at 5:30pm Central Time.
Jolly is the creator of Knights of the Dinner Table magazine and the co-creator of HackMaster. His wife Barbara is the editor of Knights of the Dinner Table.
A charity auction site to raise money for the Blackburns has been set up here.
Jolly is the creator of Knights of the Dinner Table magazine and the co-creator of HackMaster. His wife Barbara is the editor of Knights of the Dinner Table.
A charity auction site to raise money for the Blackburns has been set up here.
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