Saturday, September 3, 2011
[September of Short Adventures] Day 3: I Need a Drink
So far the challenge is going pretty well. We are 23 strong and on track to deliver 575 short adventure concepts. Just as a reminder, here are all the participants to check out.
Today, I challenge your players to do the opposite of what they are used to. Instead of going some place to take something, they are going to be making a delivery. But it's not going to be easy.
I Need a Drink
Game System: Fantasy
Synopsis: The PCs are tasked with delivering a cask of fine brandy into a town where possession of it is illegal.
Background: A vineyard has a wealthy client that makes an annual purchase of the finest brandy the vineyard produces. However, the client lives in a city where the sale of brandy is prohibited or at the least, prohibitively expensive (anything from a ban on alcohol to high taxes. GM's discretion). The PCs need to deliver the brandy not only from city to city, braving the dangers on the road, but through a secret tunnel which the client has used in the past to get his contraband.
Unbeknownst to all parties, a tribe of goblins has taken up residence in the tunnels beneath the client's home. They will need to be dealt with in a way that doesn't attract attentions of the authorities.
Monster(s)- Goblins (20); AC: 6; HD: 1-1; Dmg: 1d6 (short sword); Save: F0; Morale: 9; Alignment: Chaotic (Evil); Exp: 5; Treasure: III (XX)