The Hunt for Justice
Synopsis: The crime lord Vargas Despondieu has escaped from prison and is on the run. The last sighting of him indicated that he was heading towards the caves in the north where a tribe of hobgoblins live. It is believed that Despondieu has an arrangement with the hobgoblins to fence any goods they steal from travelers. Vargas still has information on the criminal element of the city, so there is a reward to bring him back alive, and only for bringing him back alive.
Background: Vargas has been getting sloppy as of late, and that is what led him to getting captured the first time. After years of getting away with all manner of theft, extortion and occasionally murder, he began to see himself as invincible. This allowed his lieutenant to set him up to be arrested after a "routine" shakedown of the local merchants. Vargas' successor has also made a new arrangement with the hobgoblins so that they will see a bigger cut of the fenced goods in return for killing Vargas. This will ensure that the new leadership can operate without fear of Vargas ratting them out.
Vargas Despndieu- Level 3 Thief; AC: 7; 8 hp; Dmg: 1d6+1 (short sword +1); Save: T3; Morale: 5; Alignment: Chaotic; Gear: leather armor, short sword +1, potion of healing, 10gp
Hobgoblins (12)- AC: 6 (3 for leader); HD: 1+1 (5hp, leader has 7 hp); Dmg: 1d8 (longsword); Save: F1; Morale: 10; Alignment: Chaotic; Exp: 15; Gear: Leader wears chain mail and has a shield +1. In the lair are 5000 sp, 4000 gp, 7 gold chains (700 gp), potion of animal control, and a spell scroll with haste and feeblemind
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