A Skirmish with Soused Satyrs
Game System: Any fantasy RPG with a decent level of magic.
Adventure Hook: The characters here stories of creatures appearing in the middle of the night and stirring up trouble. No one has been injured, but there has been quite a bit of property damage and the locals are scared out of their wits. The trouble lasts for only a few minutes, then the creatures disappear without a trace.
Background: The local drubk has managed to get his hands on a wineskin of satyr summoning, and uses it nightly to round up some 'drinking buddies' for a night on the town. The satyrs basically cause a ruckus. Though they never provoke a fight themselves, they are mean drunks and will confront anyone that hassles their "friend".
Red Herring(s): A mysterious man in strange robes moved into the town a week before the troubles began. The man is a low-level wizard, but his expertise is more in plant life than the supernatural.
Monster(s): Satyr- AC: 6; HD: 2+2; Dmg: 1d4 (punch or kick) or 1d6 (charge, requires 20' running distance); Save: MU 3; Morale: 10; Alignment: N; Exp: 35; Treasure: None