Tuesday, May 17, 2011

Hitting the Bottle Week: Double Bottle of Analysis

The following is designated as Open Game Content per the Open Game License.
Double Bottle of Analysis

The double bottle of analysis appears as a bottle with two necks that empty into the same two-quart space. In reality the volume of the vessel is bisected by an invisible force field that separates the volume into two one-quart volumes, each one served by one of the bottle necks. When the command word is spoken, the field will dissappear and allow the contents of the two spaces to mix. The true purpose of the double bottle of analysis is to test the miscibility of magic potions. When two different potions are poured into the bottle through the two necks, the user can hold the bottle and determine the possible outcome of mixing the two together. The Dungeon Master rolls twice on the Potion Miscibility Table and gives both results to the player. Only one of the results is the actual outcome of mixing the two potions, so the player will have to weigh his options before deciding whether or not to allow the potions to mix. If the decision to mix the potions is made, the DM rolls a d4; on a 1 or 2 the first result occurs, on a 3 or 4 the second.

1 comment:

  1. Interesting, but I wonder at how fair it would be to work. For that matter, how could you accurately judge the end results?

    Still, at the same time, that does raise an idea for another of a similar type of bottle, the vial of identification. Which simply identifies the nature of any liquid that's put inside, as long as it can be identified...

    Lord knows adventurers would kill for an item that'd explain what those potions are to them.