Monday, September 19, 2011

[September of Short Adventures] Day 14: Earthquake!


Earthquake!

Synopsis: An earthquake causes a local mine to collapse, trapping some miners inside. The PCs have been brought in as part of the rescue efforts. Their help will be necessary as the quake has not only cut off parts of the mine from the surface, it also has opened the mine to an orc lair.

Background: The orc lair opens up to a separate cave in a hidden area in the hillside. Whether or not the PCs face the orcs from the mine or seek out the orc lair entrance as an alternate means of egress, they will have to deal with the orcs.

In addition, there are still tremors affecting the mine. One every turn, if the GM rolls a 2 on 2d6, then another tremor rocks the cavern, forcing a Dexterity check to avoid falling rocks (1d6 damage) and to stay standing.

Monsters: Orcs- AC: 7; HD: 1 (5 hp); Dmg: 1d6 (club); Save: F1; Morale: 8; AL: C; Exp: 10

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