Sunday, May 22, 2011

Hitting the Bottle Week: Last Call!

You don't have to go home, but you can't stay here! This one is a double-header to make up for the delay. Time for the disclaimer and the items.

The following is designated as Open Game Content per the Open Game License.
Hip Flask of Concealment
This metal flask holds up to one quart of any liquid, magical or mundane. On command, the hip flask of concealment and it's contents becomes ethereal, allowing the owner to take the flask with him into most situations without it being detected. Even if stripped completely naked, the owner can still pull the hip flask of concealment from the Ethereal Plane at will. Due to the nature of the enchantment on the hip flask of concealment, creatures that can enter the Ethereal Plane or affect ethereal objects can detect the flask and take it from it's owner.
Beaker of Temperature Extremes

This clear glass beaker is capable of instantly raising or lowering the temperature of liquids placed within it from -50 degrees to 300 degrees Fahrenheit (-45 to 150 Celsius for those of you that choose to use metric in a genre where it won't be invented for another millennium). The enchantments are limited to the interior of the bottle, so the user can pick up the beaker of temperature extremes without suffering injury. At most, the exterior surface of the beaker will change 10 degrees above or below room temperature. The owner does not need to know the exact temperature he wishes to set the beaker to, just that he wants to make things hotter or colder inside. The temperature inside the beaker of temperature extremes can be adjusted at any time. This item is desired by alchemists, but clever adventurers have found other applications for it.

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