tag:blogger.com,1999:blog-435217868501258308.post6032585717335698095..comments2023-03-24T05:43:38.107-04:00Comments on Weekend Wizardry: C is for CharacterDavidhttp://www.blogger.com/profile/06346892249648511888noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-435217868501258308.post-7163949754062151962011-04-04T22:39:17.677-04:002011-04-04T22:39:17.677-04:00Love the blog name, and as a frequent roleplayer.....Love the blog name, and as a frequent roleplayer... well, you said it! The very difference between DnD (or other RPs) and other games is the ability to create an interactive story and explore your characters. <br /><br />I do both DnD and rule-less RPGs. It's fun to explore different types of systems.<br /><br />Have fun with the challenge!Claudie A.https://www.blogger.com/profile/10726598163986994132noreply@blogger.comtag:blogger.com,1999:blog-435217868501258308.post-48742199810962939562011-04-04T15:42:08.947-04:002011-04-04T15:42:08.947-04:00Preach, brother, Preach!
No, seriously, this guy ...Preach, brother, Preach!<br /><br />No, seriously, this guy is my brother. :P<br /><br />I have to agree with you Dave, and for good or for ill, this is why role-players end up in White Wolf related things where creating your character forces you to actualy define it's personality in the process.<br /><br />Of course, that doesn't make WW any better than any other system, but people need to come in to RP's with the ability to play a ROLE. If you just want stats and a blank slate character, there's plenty of videogames that'll make up the story FOR you.Michael Adama Geisthttps://www.blogger.com/profile/15996009769251596622noreply@blogger.comtag:blogger.com,1999:blog-435217868501258308.post-7180147367879807342011-04-04T15:35:40.939-04:002011-04-04T15:35:40.939-04:00I love the name of your blog. Weekend wizadry is j...I love the name of your blog. Weekend wizadry is just badass all on it's own!!!<br /><br />Characters is such a great word to choose. In life we meet so many characters. I've never done the RPG thing but I have a friend who loves it!<br /><br />I stopped in to welcome you to the A to Z blogging challenge!! I'm a co-host, should you need anything just ask away! I hope you'll stop by my place to say hello! We're also having fun at twitter (I'm @jenunedited and we're at #atozchallenge)!Anonymoushttps://www.blogger.com/profile/03667521490706435608noreply@blogger.comtag:blogger.com,1999:blog-435217868501258308.post-52473036902379360342011-04-04T13:33:07.412-04:002011-04-04T13:33:07.412-04:00Oh, yeah. I was very happy with how Matt ran his ...Oh, yeah. I was very happy with how Matt ran his character. Usually, I don't like a player to try and work against the party, but course that's not really what he was doing. He just had separate political aims that kept to himself and advanced in secret, otherwise adventuring in lockstep with the rest of the party the whole way through.<br /><br />Matt approached me and said that he wanted his character to have been affected by overexposure to Chaos while the party had been finishing up the Keep on the Borderlands. I said that it was okay, as long as he never actually stabbed the other players in the back. And he didn't really want to: he just wanted more freedom to do things that were consistent with his character background (a monarchy-hating, democracy-loving, rebellion-seeding Lemurian-at-large). <br /><br />To that end, I'm especially stoked that everybody was able to keep things mature, take it in stride as a role-playing event, and continue to adventure together. And, indeed, "magnificent bastard" is the way I'd describe it too. I think that's the one type of villainous character I don't mind allowing in a party of player characters!<br /><br />(http://tvtropes.org/pmwiki/pmwiki.php/Main/MagnificentBastard)John Higginshttps://www.blogger.com/profile/06522143715905888511noreply@blogger.comtag:blogger.com,1999:blog-435217868501258308.post-89617267719782101572011-04-04T13:10:17.747-04:002011-04-04T13:10:17.747-04:00Indeed. When a player gives his character a backst...Indeed. When a player gives his character a backstory, he also gives the GM something to flesh out his world with and create story hooks for the campaign.<br /><br />The best one that comes to mind is when we found out our wizard was a traitor to the crown. At first I wasn't sure what to think because Matt wasn't there when the announcement was made. Then the party gets to Hesperia and there is his PC wearing the robes of Utopia. As a player I was thinking, "Matt, you magnificent bastard. You played us!" Then I realized that Reg was going to feel very betrayed that his, up to that point, best friend wanted to bring down his country.<br /><br />I think I did alright keeping the two concepts separate. It certainly made things a lot more interetsing.Davidhttps://www.blogger.com/profile/06346892249648511888noreply@blogger.comtag:blogger.com,1999:blog-435217868501258308.post-61142257291325720162011-04-04T12:47:25.667-04:002011-04-04T12:47:25.667-04:00Wow! I've been... quoted. Groovy.
I guess I...Wow! I've been... quoted. Groovy.<br /><br />I guess I don't have very much to add; you know how I feel about the matter, since I lately posted that semi-coherent rant on the subject. <br /><br />I have to say that in the aforementioned campaign, I'm happiest with the players who had precisely the sorts of details that make characters fun: a background that provides motivation (without being too intrusive) and personal ambitions to strive for. These are the things that let a ref really hook players into adventuring, without it ever feeling too artificial.John Higginshttps://www.blogger.com/profile/06522143715905888511noreply@blogger.com